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Animation

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  • Record Animation Records the Camera Movement. To enable this, the 'View' must be set to 'Active Camera' or 'Current' while in a camera view.
  • Use Fixed Timestep Ensures consistent frame-rate calculations. This can help with microstutters and slowdowns but may make them more noticeable in the viewport during recording. Make sure the OmniStep framerate matches the Blender scene framerate when using this option.
  • Play Timeline Plays the active timeline during recording. Since this may slow down performance, it is optional and does not affect the recordings.
  • Loop Timeline Loops the timeline. When recording is enabled, each loop captures the camera's latest movements, while the previous loop is transferred to a new empty within the same collection
  • Preroll Frames Sets the number of frames to play before recording/playback begins.
  • Child of Select an empty in the scene to parent the player to it, e.g., when recording the player's view direction while the parent object is pre-animated.
    Make sure that the child and the active camera are not in the same hierarchy!
  • Parent Rotation When 'Child of' is enabled, you can choose how the camera rotation is affected:
    • None Only movement is locked, rotation is free relative to world space.
    • Z-Axis Additionally rotates the player in the Z-axis with the parent.
    • Full All movement and rotations are transferred to the player.