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Animation

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  • Record Animation Records the Camera Movement. To enable this, the 'View' must be set to 'Active Camera' or 'Current' while in a camera view.
  • Play Timeline Plays the active timeline during recording. Since this may slow down performance, it is optional and does not affect the recordings.
  • Loop Timeline Loops the timeline. When recording is enabled, each loop captures the camera's latest movements, while the previous loop is transferred to a new empty within the same collection
  • Preroll Frames Sets the number of frames to play before recording/playback begins.
  • Child of Select an empty in the scene to parent the player to it, e.g., when recording the player's view direction while the parent object is pre-animated.
    Make sure that the child and the active camera are not in the same hierarchy!
  • Parent Rotation When 'Child of' is enabled, you can choose how the camera rotation is affected:
    • None Only movement is locked, rotation is free relative to world space.
    • Z-Axis Additionally rotates the player in the Z-axis with the parent.
    • Full All movement and rotations are transferred to the player.